home *** CD-ROM | disk | FTP | other *** search
- >I don't think such a map would give a usable amount of resolution for
- >wall collision detection, though.
- Of course, but it's like in ray-tracing. The same method drastically
- increases the speed because you just have to test a few objects.
- Here, there will probably almost never be more than two walls in the square
- (if I remember well, they are 128 length units wide, that is one texture width.
- I didn't have the time to check it out, although.
-
- Regards,
- Bertrand
- +-----------------------------------------------------------+
- |Bertrand Le Roy |A Darwinian theory of Gravitation: |
- |bleroy@ccr.jussieu.fr|In the beginning, mature apples fell|
- |tel. 44.27.72.95 |in all directions. But only the trees|
- |fax. 44.27.72.87 |whose apples fell down have survived.|
- +-----------------------------------------------------------+
- |Laboratoire de Gravitation et Cosmologie Relativistes |
- |Universite Pierre et Marie Curie, tour 22-12, 4e etage |
- |4, place Jussieu, 75252 Paris Cedex 05 |
- +-----------------------------------------------------------+
-
-